Min Stack
Expert Answer & Key Takeaways
# System & Data Structure Design
Design problems in DSA interviews test your ability to translate requirements into a functional, efficient, and maintainable class structure. Unlike standard algorithmic problems, the focus here is on State Management and API Design.
### Core Principles
1. Encapsulation: Keep data private and expose functionality through well-defined methods.
2. Trade-offs: Every design choice has a cost. Is it better to have read and write, or vice versa?
3. State Consistency: Ensure that your internal data structures (e.g., a Map and a List) stay in sync after every operation.
### Common Design Patterns
#### 1. HashMap + Doubly Linked List (DLL)
The "Gold Standard" for caching (LRU/LFU).
```text
[Head] <-> [Node A] <-> [Node B] <-> [Node C] <-> [Tail]
^ ^ ^ ^ ^
(MRU) (Data) (Data) (Data) (LRU)
```
- HashMap: Provides lookups for keys to their corresponding nodes.
- DLL: Provides addition/removal of nodes at both ends, maintaining the order of access.
#### 2. Amortized Analysis (Rebalancing)
Commonly used in Queue using Stacks or Dynamic Arrays.
- Instead of doing heavy work on every call, we batch it. Pushing to a stack is , and "flipping" elements to another stack happens only when necessary, averaging per operation.
#### 3. Ring Buffers (Circular Arrays)
Used for fixed-size memory management (e.g., Circular Queue, Hit Counter).
```text
[0] [1] [2] [3] [4] [5]
^ ^ ^
Head (Data) Tail
(Pops) (Next Push)
```
- Use `(index + 1) % capacity` to wrap around the array.
#### 4. Concurrency & Thread Safety
For "Hard" design problems (e.g., Bounded Blocking Queue).
- Use Mutexes (Locks) to prevent data races.
- Use Condition Variables (`wait`/`notify`) to manage producer-consumer logic efficiently without busy-waiting.
### How to Approach a Design Problem
1. Identify the API: What methods do you need to implement? (`get`, `put`, `push`, etc.)
2. Define the State: What variables represent the current state? (Size, Capacity, Pointers).
3. Choose the Data Structures: Select the combination that minimizes time complexity for the most frequent operations.
4. Dry Run: Trace the state changes through a sequence of operations based on your chosen structure.
Min Stack
Design a stack that supports push, pop, top, and retrieving the minimum element in constant time.
Approach 1
Level I: Brute Force (Scan on getMin)
Intuition
Maintain a simple stack of elements. Every time
getMin() is called, iterate through the entire stack to find the minimum element.⏱ Push/Pop: O(1), getMin: O(N).💾 O(N).
Detailed Dry Run
Push(5), Push(3), getMin() -> Scan [5, 3] -> Min is 3.
Approach 2
Level II: Two Stacks (Standard Optimality)
Intuition
Maintain a second stack to store the minimum value encountered so far for each element in the main stack. This ensures
getMin() is .⏱ O(1) all ops.💾 O(N).
Detailed Dry Run
Push(5), Push(3)
| Stack | MinStack | Action |
| :--- | :--- | :--- | :--- |
|
[5] | [5] | |
| [5, 3] | [5, 3] | 3 < 5, so push 3 |
| pop() | [5] | both pop |Approach 3
Level III: Optimized Space (Single Stack with Min Delta)
Intuition
Store only the difference between the current value and the minimum value. This allows us to reconstruct the previous minimum when the current minimum is popped.
⏱ O(1) all ops.💾 O(1) auxiliary (excluding stack).
Detailed Dry Run
Push(x): store (x - min). If x < min, update min = x.
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