Problems on Trains

Master the logic of self-length and relative distance. Learn how to solve complex crossing scenarios involving platforms, bridges, and moving observers.

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1. The Fundamental Crossing Law

Distance covered during crossing is the SUM of lengths involved.

  • Crossing a Pole/Man: Distance = Length of Train (L_1).
  • Crossing a Platform/Bridge: Distance = Length of Train + Length of Platform (L_1 + L_2).

Example:

Q: A 200m train crosses a pole in 10s. Speed?
Solution: Speed = 20010 = 20 m/s = 72 kmph.

2. Relative Speed in Trains

When two trains cross each other.

  • Total Distance: ALWAYS L_1 + L_2 (Lengths never subtract).
  • Relative Speed (Opposite): S_1 + S_2.
  • Relative Speed (Same): S_1 - S_2.

Example:

Q: Two trains (150m, 250m) at 40 kmph and 50 kmph (Opposite). Time?
Solution: Total Dist = 400m. Rel Speed = 90 kmph = 25 m/s.
Time = 40025 = 16 sec.

3. Point Observer in a Moving Train

When a faster train crosses a Man sitting in a slower train.

  • The Model: Treat the Man as a point object moving at the speed of the slower train.
  • Logic: Distance = ONLY the length of the Faster Train (L_{fast}).
  • The length of the slower train is IRRELEVANT.

Example:

Q: Fast train (200m) crosses a man in slow train in 10s. Rel Speed?
Solution: Distance = 200m. Time = 10s.
Rel Speed = 20010 = 20 m/s.

4. Unit Conversion Sniper

Trains usually use 'kmph' for speed and 'meters' for length. Convert immediately.

  • kmph to m/s: Multiply by 518.
  • m/s to kmph: Multiply by 185.

Example:

Q: Convert 54 kmph to m/s.
Solution: 54 × 518 = 3 × 5 = 15 m/s.
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