Design Phone Directory
# System & Data Structure Design Design problems in DSA interviews test your ability to translate requirements into a functional, efficient, and maintainable class structure. Unlike standard algorithmic problems, the focus here is on **State Management** and **API Design**. ### Core Principles 1. **Encapsulation:** Keep data private and expose functionality through well-defined methods. 2. **Trade-offs:** Every design choice has a cost. Is it better to have $O(1)$ read and $O(N)$ write, or vice versa? 3. **State Consistency:** Ensure that your internal data structures (e.g., a Map and a List) stay in sync after every operation. ### Common Design Patterns #### 1. HashMap + Doubly Linked List (DLL) The "Gold Standard" for $O(1)$ caching (LRU/LFU). ```text [Head] <-> [Node A] <-> [Node B] <-> [Node C] <-> [Tail] ^ ^ ^ ^ ^ (MRU) (Data) (Data) (Data) (LRU) ``` - **HashMap:** Provides $O(1)$ lookups for keys to their corresponding nodes. - **DLL:** Provides $O(1)$ addition/removal of nodes at both ends, maintaining the order of access. #### 2. Amortized Analysis (Rebalancing) Commonly used in **Queue using Stacks** or **Dynamic Arrays**. - Instead of doing heavy work on every call, we batch it. Pushing to a stack is $O(1)$, and "flipping" elements to another stack happens only when necessary, averaging $O(1)$ per operation. #### 3. Ring Buffers (Circular Arrays) Used for fixed-size memory management (e.g., **Circular Queue**, **Hit Counter**). ```text [0] [1] [2] [3] [4] [5] ^ ^ ^ Head (Data) Tail (Pops) (Next Push) ``` - Use `(index + 1) % capacity` to wrap around the array. #### 4. Concurrency & Thread Safety For "Hard" design problems (e.g., **Bounded Blocking Queue**). - Use **Mutexes** (Locks) to prevent data races. - Use **Condition Variables** (`wait`/`notify`) to manage producer-consumer logic efficiently without busy-waiting. ### How to Approach a Design Problem 1. **Identify the API:** What methods do you need to implement? (`get`, `put`, `push`, etc.) 2. **Define the State:** What variables represent the current state? (Size, Capacity, Pointers). 3. **Choose the Data Structures:** Select the combination that minimizes time complexity for the most frequent operations. 4. **Dry Run:** Trace the state changes through a sequence of operations based on your chosen structure.
Design Phone Directory
Design a Phone Directory that supports get, check, and release operations for a fixed set of numbers.
Requirement
get(): Returns an available number or -1.check(num): Returns true if a number is available.release(num): Makes a number available again.
Examples
Level I: Boolean Array (Simple Scan)
Intuition
Use a boolean[] of size maxNumbers to track which numbers are used. For get, scan the array from the beginning to find the first false index. This is for get and for others.
Detailed Dry Run
Array: [F, F, F]. Get() -> finds index 0, sets to T. Array: [T, F, F].
Level II: BitSet (Space Optimized)
Intuition
Use a BitSet to track availability. Finding the next available number is in the bitset, but space is reduced dramatically.
Level III: Queue + HashSet
Intuition
Use a Queue to store available numbers (for get) and a HashSet to store current available numbers (for check). When release is called, add back to both if it wasn't already available.
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